When Satoshi Tajiri created Pokémon, he imagined it as a way for kids to connect. The original games, released in Japan in February 1996, required a physical Game Boy link cable to trade creatures, turning strangers into trainers and playgrounds into real-life Pokémon Gyms.
But before we jump into those challenges, lemme give you a quick tour of how the game works and how it’s architected.
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他进一步解释称,这一判断的核心逻辑在于:
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