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Number (3): Everything in this space must add up to 3. The answer is 1-1, placed horizontally; 1-4, placed vertically.。heLLoword翻译官方下载对此有专业解读
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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.